Keep

The Keep is the weaver of the story, the all powered creator and mover of events. Or just the GM.

The Keep is in total control of all dimensions in the game, as such the Keep is responsible for everyones enjoyment of the gam. Create fun, unique, and creative stories for the characters. The Keep is encouraged to create enemies that are appropriate to the story being played [i put some examples at the bottom]. Also weapons and items can be modified or broken if the Keep so chooses. Have fun be creative you've been provided with the foundation, roof and walls of the story but it's up to the Keep to fill the halls.



POLICE OFFICER

roll 4 dies for HP

assign one die to each of four attributes
speed
strength
aim
skill [gun]

light armor +3 defense [torso]
9.mm - R 4, A 10, % 2d6 v 1d6


S.W.A.T

roll 4 dice for HP

assign one die to each attribute
speed
strength
skill [gun]

heavy armor +7 defense torso
SWAT helmet + 1 defense [head]
MP - R 5, A 130, % 2d6 v 1d6


FEDERATION FORCES

roll 5 dice for HP

assign 2 lowest dice to one attribute and other 3 to other attributes
speed
agility
strength
aim

battle suit + 10 defense
any other medium or heavy gun

MUTY DOG

roll 3 dice for HP

assign one die to each attribute
speed
strength
sense [hearing]

bite % 1d6 v 1d6


RAT

roll 2 dice for HP

one die each
speed
strength

bite % 1d6 v 1d6


CENTURY BOT

roll 2 dice for HP

one dic each
speed
sense

century gun R 4, 3d6 v 2d6