The Keep is the weaver of the story, the all powered creator and mover of events. Or just the GM.
The Keep is in total control of all dimensions in the game, as such the Keep is responsible for everyones enjoyment of the gam. Create fun, unique, and creative stories for the characters. The Keep is encouraged to create enemies that are appropriate to the story being played [i put some examples at the bottom]. Also weapons and items can be modified or broken if the Keep so chooses. Have fun be creative you've been provided with the foundation, roof and walls of the story but it's up to the Keep to fill the halls.
POLICE OFFICER
roll 4 dies for HP
assign one die to each of four attributes
speed
strength
aim
skill [gun]
light armor +3 defense [torso]
9.mm - R 4, A 10, % 2d6 v 1d6
S.W.A.T
roll 4 dice for HP
assign one die to each attribute
speed
strength
skill [gun]
heavy armor +7 defense torso
SWAT helmet + 1 defense [head]
MP - R 5, A 130, % 2d6 v 1d6
FEDERATION FORCES
roll 5 dice for HP
assign 2 lowest dice to one attribute and other 3 to other attributes
speed
agility
strength
aim
battle suit + 10 defense
any other medium or heavy gun
MUTY DOG
roll 3 dice for HP
assign one die to each attribute
speed
strength
sense [hearing]
bite % 1d6 v 1d6
RAT
roll 2 dice for HP
one die each
speed
strength
bite % 1d6 v 1d6
CENTURY BOT
roll 2 dice for HP
one dic each
speed
sense
century gun R 4, 3d6 v 2d6
